Without doubt, that one of the most important Arts in the Dream is that of Inscribe. While the true name of the Dreamwright who created it has been lost to antiquity (she forgot to inscribe it) her work lives on. Inscribe was first created as a service to the Dream Council, for the ambassadors required a more permanent way to prove documents. From there, the scholars got their hands on it, then the teachers, and so forth. Now, it is rare to find a Sphere Two Dreamer without it. As for the original experiment that led to the creation of the Art, it is a tale of a Dreamwright, gone more than a little nutty. For convenience, we'll call her Ryssa. She was a recluse among Dreamwrights, only showing up on occasion to the Council meetings, and spending hours upon hours tucked away in the Library of Souls. Tired of having to show up to Council meetings to express her opinions, she frantically tried to create an Art that would allow her to express her thoughts clearly, without having a messenger muddle them. It is rumored that she was originally trying it reads: create a sort of Dream automaton, one which would recite the message perfectly. However, the construct could not figure out how to use portals. Crushed, Ryssa decided to stick to simplicity (the only recorded time she actually did) and created the Codex as we it reads: know it. While the first codex is long gone, it supposedly contained this message, between the HC and OSM ambassadors... "Don't you think the Speaker has a huge nose?